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#72 Up↑ /10 Down↓ [Report] 2008-01-27 01:47 GMT
< Xerol> k
< CHz> kk
< Xerol> kkm
< CHz> kkm
< Xerol> subtle
< Xerol> kkm c
< CHz> kkm cf
< Xerol> kkm cfr
< CHz> kkm cfrt
< Xerol> hmm, interesting position
< Xerol> kkm cfrt%
< Xerol> invoking pre-emptive right shift
< CHz> kkm cfrt%^
< Xerol> CRAP
< Xerol> uh uh
< Xerol> kkm cfrt%^(F6)
< CHz> Oh, the function key gambit, eh?
< Xerol> how else am i going to get in position to use capslock
< CHz> Let's make this one interesting.
< CHz> kkm cfrt%^(F6)7
< Xerol> BIG MISTAKE
< Xerol> kkm cfrt%^(F6)76
< Xerol> you didn't see the underlayer back-cross?
< CHz> You expected me to follow the chain to 5, didn't you.
< CHz> BUT
< CHz> kkm cfrt%^(F6)76(F5)
< Xerol> that's a cross-diagonal jum[
< Xerol> illegal
< CHz> You invoked pre-emptive right shift. I thought that implied we were playing under expanded rules.
< Xerol> technically F6 to 7 was illegal too but i let that slip
< Xerol> only 2004 revision C
< Xerol> cross-diagonals weren't introduced until last year
< Xerol> and since you opened with a double consonant i assumed we weren't using modern rules
< Xerol> ok fine i'll allow it
< Xerol> just to keep the game moving
< CHz> I like to follow the old ways every once in a while. Technically, the double consonant opening isn't illegal yet, but just strongly discouraged by the federation.
< Xerol> kkm cfrt%^(F6)76(F5)5
< Xerol> you still can't repstring capitals though
< CHz> kkm cfrt%^(F6)76(F5)5r
< CHz> Correct.
< Xerol> crap
< Xerol> i can't cross to g then, can i?
< Xerol> kkm cfrt%^(F6)76(F5)5rd
< Xerol> and since that opens up another vowel, i get a free turn
< Xerol> so kkm cfrt%^(F6)76(F5)5rdx
< CHz> Interesting play. Now, should I take the offensive with a move to z, or the defensive with a move to s?
< CHz> Hmm.
< Xerol> left shift's still open, z isn't too offensive
< CHz> Well, assuming you'd take the left shift, I'd be inclined to initiate the second half by breaking open the caps lock.
< Xerol> i could always dive down to left Alt though
< CHz> True. There has been some unorthodox play in this game so far.
< Xerol> except you'd be able to ride spacebar over and roll up the punctuation bonuses
< CHz> Sure, I'll take the gamble. Throw caution into the wind for a bit.
< CHz> kkm cfrt%^(F6)76(F5)5rdxz
< Xerol> hm
< Xerol> that really only leaves me with one good move
< Xerol> which isn't really that good either, because then you'd ascend in 6
< Xerol> well, that depends
< Xerol> yeah why not
< Xerol> kkm cfrt%^(F6)76(F5)5rdxzs
< CHz> Hmm, an upward fork.
< Xerol> didn't see that one, did you
< CHz> This poses an interesting dilemma.
< Xerol> well
< Xerol> a->capslock->A and i've pretty much got it locked up from there
< Xerol> since you can't repstring caps
< Xerol> well, you can escape through leftshift
< Xerol> then again if you go w, i've got about 6 options
< CHz> I'm going to try a move I saw done by Brudebaker.
< CHz> kkm cfrt%^(F6)76(F5)5rdxzse
< Xerol> oh
< Xerol> i'm an idiot
< Xerol> take your vowel bonus
< CHz> kkm cfrt%^(F6)76(F5)5rdxzse#
< Xerol> hm
< Xerol> back up top, eh
< Xerol> F4->anything is suicide
< Xerol> using my second free shift
< Xerol> kkm cfrt%^(F6)76(F5)5rdxzse#3
< CHz> Oh, an unshift. Didn't realize people still did that.
< Xerol> well it basically flops the board, doesn't it
< Xerol> now my strengths become yours, and vice versa
< Xerol> minus one escape
< Xerol> but it's hard to use that against whoever invokes the rule, it's only been pulled off twice
< Xerol> since there's no real reason to use it unless it significantly increases the presence
< Xerol> by kensington 03 analysis i gained 7C/4V
< CHz> Going up to F3 would be silly at this point, since that would lead to a simple F4->4->$ win for you.
< CHz> I believe the Fourth Edition would recommend a sacrifice move of 2 at this point.
< Xerol> that or F4
< Xerol> since i'd have to take F3
< CHz> Oh, lateral inducement. I always forget about that.
< CHz> Ooh. Hm.
< Xerol> don't make me whip out the 10 minute rule here
< CHz> kkm cfrt%^(F6)76(F5)5rdxzse#3(F2)
< Xerol> F2?
< Xerol> you're nuts
< Xerol> kkm cfrt%^(F6)76(F5)5rdxzse#3(F2)!
< Xerol> i'll give you 15m on the next move
< Xerol> dinner is revolting
< CHz> A move to ! was a costly mistake. Should've done a 1.
< CHz> kkm cfrt%^(F6)76(F5)5rdxzse#3(F2)!(esc)
< CHz> And thanks to the shift, I can run the column.
< CHz> So in total, that's kkm cfrt%^(F6)76(F5)5rdxzse#3(F2)!(esc)`(tab)(caps lock)(left shift)(left control)
< Xerol> oh god
< Xerol> hm
< Xerol> are we doing proprietary or hybrid rules?
< CHz> Hybrid, so the position is still drawable. If we were doing proprietary, I would've declared victory already.
< Xerol> well
< Xerol> so i can take (win/apple) next
< Xerol> which is a carryover anyway
< Xerol> so
< Xerol> kkm cfrt%^(F6)76(F5)5rdxzse#3(F2)!(esc)`(tab)(caps lock)(left shift)(left control)(win/apple)(left alt)
< Xerol> which leaves you with space again
< Xerol> and we'll be out in the open with capslock on
< Xerol> call a draw?
< CHz> I've been planning out an experimental cancellation of the punctuation rollover, stopping at the period instead of carrying all the way though.
< CHz> But at this point I don't have the endgame mechanics fully worked out, so I accept the draw.
< Xerol> never again.
< Xerol> at least not with extra invocation
< Xerol> next game strict rules
< Xerol> only chains allowed are vowel unlocks and triple-crosses
< NrgSpoon> WHAT THE HELL ARE YOU GUYS DOING?
< CHz> I grew up on strict rules, but it's been ages since I've played a game with them.
< CHz> FINALLY
< Xerol> i got the last line in, so i win
< Xerol> pay up
< CHz> Damn.
< CHz> I'll win the next round of Utterly Confuse an #ocremix Member. :(